2007 – 2009
Studio i – Idaho Falls, ID
Architectural Designer / Viz Artist
Team member for Architectural design, visualization and graphic art firm. Duties to include project design, job support and project scheduling. 3D modeling/drafting and computer/network administration handled as well.
2007
Liquid Development – Portland, OR
Contracted Artist
Contracted artist brought onto the team as an XSI expert and 3D artist. Work through Liquid to include XSI training of Liquid artists, game asset creation and textures for upcoming next-gen console and PC games.
Titles Worked On:
Scene It?, Lights, Camera, Action – Scenelife Games
Released = November 6th, 2007 – Xbox 360
Character Artist
Dragon Age – BioWare
Released = November 3rd, 2009 – PC
Prop Artist
Rock Band – Harmonix Music
Released = November 20th, 2007 – Xbox 360
Prop Artist
Fable 2 – Lionhead Studios
Released = October 21st, 2008 – Xbox 360
Weapon / Prop Artist
Damnation – Blue Omega
Released = May 26th, 2009– PC, Xbox 360
Prop Artis
2006 – 2007
RHL Design Group, Inc. – Petaluma, CA
Job Captain
Job Captain responsible for project management, client interaction, scheduling and quality control of outside consultant, building code and submittal set approvals, project budgeting and work load duties of team.
Currently doing work for clients like: Starbucks Coffee, Toyota, Rite Aid and Chevron.
More employment history available upon request.